Educational game



June,7,1927. 1,631,505 I l. B. SAMIS EDUCATIONAL GAME Fi led Oct. 20'. 1926 Patented June 7, 1927.

4 IVIAIIOU ."B; SAM-IS, or nos Antennas, oaLirozania.

. EDUCATIONAL QAME.

" Applicatien filed October 20, 1926. Serial No. 142,861.

This invention relates to safety games and is particularly adaptedfor use among children. This game is played on a suitable board which may or may not be folda-ble, and the players may employ-the use of dice v or a specially constructed suitable roulette adapted to comply with the terms of the gameboard in forming additive score.

This game is an educational game. It has as an object the instilling of safety habits, both personal. and public in the minds of young children. A habit becomes fixed and'is best acquired by repetition and drill on the receptive minds of yound children. Through the medium of this safety game which is called Go-Stop, thoughts leading to the practice of safety rules and public hygiene are impressed upon the. I childs mind in an easy and pleasant manner. Through play andthe spirit of com.- petition an otherwise difiicult and sometimes unpleasant idea isreadily fixed in the childs mind permanently. I I

Another object of this invention, beyond the though of acquiring safety habits, is to provide a game through the playing of which one istaught to becomeale rt. Good judgment is acquired by playing the'right piece in the right manner. Most games which employ the nseof dice or the roulette are considered entirely games of chance,"

This game, although itdoes employ the use of dies or roulette, oifers benefits that are seldom offered by other games of chance.

TVith the foregoing and other objects in view which will be made manifest in the following detailed description and specifically-pointed out in the appended claims, reference is had to the accompanying drawings for'an illustrative embodiment of the invention, wherein Figure 1 is a plan view'of the foldable board, upon which this 'game'is played. This board being shownin extended position. I V Fig. 2 is a plan view of the roulette device which is used in connection With the foilda ble 'board shownin assembled relation;

Rig. 3 is a perspectipe view of the specially constructed dice which may be used 'in' playing this game,

Fig. 4 1S similarly a perspective view showing a number of rectangular, oblong pieces which in this game represent the school children.

R f ing o. t e ompanying dr win s wherein similar referencecharacters designate similar parts throughout, the board nated' at 1. This board may be constructed more sections as at 2, 3 and 4. Printed, or

otherwise indicated, on theinner face of;

this foldable "board isa route shown' 'by' .upon which this game is'played is desig numerals 5, 6 and 7. This route, which represents the path a child would takein'proa ceeding fromhis home to his' schoohf'may be traced from, the point marked Go'indicate d at 8, through a series "of turns repre-I senting the various streets and corners to the point marked Stop shownat 9.; These two points Go and Stop are the respective starting and finishing, points of .game' and are preferablylocated' at points? on the board which are diametrically op posed. This route 5, 6, 7 divided into j 1 spaces 10, each of which, when takenin an i additive manner, represents the correspond ing'advance made by the, child in his hazardous path to school. Certain of these sections 10 are colored as in 11,12, 13' and 14 and have upon them printed directions all of whichrelate to' instructions ordinarily given at home to children just'before they leave for school.

Indicated atf21'is a specially constructed roulette particularly-adapted to fit the terms of this game. Thisroulette comprisesa circular base 22, having a pin 23 centrally mounted upon the sa1ne. Revolubly associated with this pin is an arrow 24 which" I is adapted to be spun by the players. The

basef22 is divided into seotors'25 25, and

upon each sector is printed a number. (as

by the child? on the board 1, Two of these shown) which represents a move to be taken and in lieu thereof are printed 'the wo'rds' Stop and Go respectively which will be referred to hereinafter. 1

30 and .31'a're cubical dicesimilar to tho se f used in playing backgammon or in playingi the ordinary game of dice' One of these dice 30 has a green surface on which the usual number has been omitted 'andthe' word Go insertech'a'nd also ared surface on which another. number has been omitted.

an th Wo d St p. rt d t Y dice 3,1 is ofthe usual type and is preferably 1 r ang d o t a e ppq sifi .Su f .ha numbers thereon, the of which equals?! "Shown at 41 are a series of colored rec-f 1 tangular oblong blocks, which may be con 7 I When four people are playing it is well to have two children for each, player. With lessthan four players each player may have three or tour of these rectangular, oblong blocks, or children, who are supposed to be learning to observe the rules of personal and public safety. p

The players may, at theirownoption, either spin the arrow on the roulette wheel or shake the dice in an effort to decide which player opens the game, or this choice may be determined in any suitable manner by mutual agreement. Other players takeitheir turn in the game in the order of theirseats at thetable; AS in similar gan'ies, or in cards, the players mayiake their turns. passing to'the right in a clock-wise manner.

However, the players maypreier by mutual agreement to take their turns passing to the leftv in counter -clock-wise manner. This, however, isimmaterial but the various preliminary methods of opening the game should be determined among the players by mutual agreement and each man should conformjto the rules thus adopted.

- The game is opened by the player who has precedence over the othersspinning the dial 1 When all of one players children are en-' of the roulette wheel or-shaking the dice. Since a more varied combination of numbers and consequently a more interesting result may be obtained by, shaking the dice instead of spinning the dial, for purpose of illustration it will be assumed that the play 'ers have agreed to use the dice. The game can not actually be commenced on the board until one player has shaken a Go. This permits him to enter a child in the race.

When the player has thus shaken a Go he must enter a child on the board 'andproceed with this child from the Go sign as many spaces as the count on the other -dice. He must, however, always use the entire count. If one die comes to rest on the word Stop that player loses his turn and count and the next player takes his turn.

fjtered on the board and the dice come to rest on a Go he must use the count which appeared. on the other die and shake again.

' The spaces on the route have printed instructions thereon,

Certain of the spaces are designated as school crossings and these crossings represent places of saftey where the children are not to be harmed. If a school child happens to been one of these frin'gement of personal oipublic safety and V is to be penalized, he maybe sentback to' start over, or penalized a certainnumber oi points, this number of points being pi'eder terinii'ied byprinted rules accompanying the game. j

Certain of the spaces 10 are colored red and on them are printed minor oi graver infractions of the rule of, public health or sa'ifety, while certain other oi the spaces are printed green and on them are written certain compliances. with these rules of public health and sajl'ety, or certain good deeds that the child may perform. hen achild comes to rest upon one ofthesered spaces he is, sent back or penalized a corresponding distance set forth on the printed; instructions and. determined by the seriousness of his misdemeanor. If, however, he comes to.

i'eston the green space he is correspondingly rewarded and. is advanced a certain IIUIHP.

ber of spaces similarly depending upon the virtue of his good deed.'

The children of opposed players cannot occupy the same space at the same time ex cept'at school crossings Where all children are supposed to be safe. A child who already occupies a space must return home and wait to be entered on the Go sign and started over when another play-ers child comes to rest alongside of him on this space. Two children of the same, player may oc- .cupy the same space and, when this occurs, what is known as a blockade is formed. Two children of opposed players occupying the same school crossing also form a, blockade. A player m'aypassyanother atany place except at a blockade. The playerawho suc-' cee'ds inentering all ofhis children in the goal, which is indicated by a red circle marked Stop, wins the game and if there are more'than two players, the remaining players may continue the game to contend addition of points shaken may be used entirely in advancing any one child on its course, or this addition may be broken as V V 1 determinedby the dice. A player may not break up the point shaken on a single die. In games of this nature it is customary that the player must determine his move before he touches any piece on the board and once he has done so he is compelled to play this piece its entire count. This serves to teach the child the principle of caution.

I have chosen to color the space upon game board having a smgle, predetermined,

which a child is to be penalized red as this is the color usually given stop signs and danger signals throughout the various traffic in the way of safety and which, by means of penalizing them when they commit a misdemeanor, firmly impresses upon their mind certain unhygienic or unsafe practices which are detrimental to their health or safety. For example, it is dangerous for a young child to put pins in his mouth and in order to impress this upon the child I have provided a red space on the route. l/Vhen one of the players children lands on this space he is penalized and is made 7 to return back'ten spaces. It is in this manner that the game works the desired effect upon the minds of young children.

It will be understood'that various changes may be made in the details of the construction without departing from the spirit and scope .of the invention as pended claims.

I claim:

1. The combination with an educational game of the character described, a pair of dice, one of said dice having on its-opposed surfaces numbers, the sum of which equals 7, the other of said dice having two of its surdefined by the ,ap-

faces colored, one of these surfaces being colored green and the other of said surfaces being colored red, said green surface having printed thereon in lieu ofthe number the word Go, said red surface having printed thereon in lieu of the number the word Stop, whereby a player may be instructed in the way of safety.

2. The combination with an educational game of the character described, of a pair of dice, one of said'dice having on its opposed surfaces numbers, the sum of which equals 7 the other of said dice having two of its surfaces colored, one 'of said surfaces representing red for danger, and the other'of said surfaces representing green for safety.

ger.

3. In an educational game of the characwith the terms Go and Stop respec-f tively, the colors being green and red respectively.

4. An educational game comprising a definite path for pieces movable by the re-- spective players, leading from a starting.

pointto a goal of ultimate high attainment,

said path representingthe distance and di rections travelled by a school childthrough the perils of cityv streets enroute to school, said path being divided into a plurality of spaces, each representing portions of said route, certain of said spaces being colored red and representing hazardsof theinfractions of the rules of personal health or pubhe safety, to impress upon the undeveloped v mind the associationsbetween this color and the sense of danger, other of said spacesb-e ing colored green, and representing simple acts in compliance wlth the rules of hygiene and public safety, to similarly impress upon the undeveloped mind the association between this color and safety, and a pair of thee associated with said board, said dice having certain of their surfaces coloredred and green to also nnpress upon the mmd'the sense of danger and safety.

5. An educational game comprising a;

game board having a single, predetermined, v definite path for pieces movable bythe respective players, leading from a starting point to a goal of. ultimate high attainment, said path representing the distance and directions travelled by a school child through the perils vof city streets enroute to school,

said path being divided into a plurality of spaces, each representingportions of said route, certainof said spaces 'behigcolored' red and representing hazards of the infractions of the rules of personal health or public safety, to impress upon the undeveloped mind the associations between this color and the-sense of :danger, other of said spacesbeacts in compliance with the rules of hygiene and public safety, to similarly impress upon v 115 tween this color and safety, still otherof said the undeveloped mind the' association bespaces beingcolored and representing school crossings where absolute safety is insured, and a. pair of dice associated with said board,

said dice having certain surfaces of the same colored red and green, to impress upon the mind the same principles of safety and daning colored green,,and representing simple 

